Yesterday’s article was kinda fun, barely a soul gave a toss but you know I can write a post on here just for the sake of writing it, that’s what blogs were for before they became a way to launch a promising career in writing… which I’m still waiting for. Anyway, that in mind, a conversation with a friend has got me in the mood for writing another fun fluff piece about video games and the astute ones among you can probably guess which game came to mind for me, Little Big Planet 3, the latest in a trilogy of platforming games that is fun for all ages.
As series go, some I can buy games from hit and miss, I can chip into a series late and go back, go from the start and watch it evolve or I can just try it and leave it. For example, I only own Sega All Stars Racing, not the Transformed version that came out later, the first didn’t excite me enough to merit paying money for me, my favourite game series Dynasty Warriors, I didn’t buy the games in order – starting with 3, than a crossover game, then 5, 4, expansion packs, 6 and so on. Thankfully there isn’t a continuity in Dynasty Warriors, it’s the same game made over and over again with better graphics, gameplay mechanics and expanded character rosters. Point being, Little Big Planet, I watched it grow. I played the first game at a friend’s house and fell in love and I made sure to acquire each game since. So why do I like the series so much? Well, this is not a rant today, today I’m here to rave, to sing praise, to review with a positive attitude so allow me to fill you in on why Little Big Planet might just be one of the finest series of games going.
Okay, for those who have never owned a PS3/PS4 and never played the game at any point, Little Big Planet is a platformer game in which you customise a cutesy knitted character with costumes of all varieties and run through themed levels to rescue a world of imagination from some big baddy, be it an owl driving a death robot, an evil space snake or Hugh Laurie in a bowler hat. You run, jump, swing, fly and glide through levels that take inspiration from just about anything – Medieval Europe, the Renaissance, Outer Space, 50s Style Diners, Giant Libraries – you name it, someone has made a LBP level about it. The game is artistically stunning, it has a style that makes it all look like it is essentially an enchanted art project, adding to this idea it is an imaginary world, a world consisting of doodles and craft sessions come to life and your main enemy is always some selfish, unimaginative monster who wants to stomp all over your creativity. With that explained, here’s why this series is so good:
Diversity and Suitability
You could easily make this the first game your kids play, their first real video game series and it would not corrupt them. Far from it, I would think it enriching. Across the series, the levels opt out of falling into the templates of Snow World, Lava World and Desert World, instead opting for culturally themed worlds – New York World, Japan World, England World – not in such obvious titles but you can see the inspiration. The costumes add to this, it’s not all armour and silly hats, though there a few, but there are costumes based on Chinese Traditional Wear, Japanese Robes, Ponchos, Tuxedos, Saris and Turbans, come Little Big Planet 4 or 5, or enough DLC, and this series will touch on every major world culture at least once. In this sense, the game is inoffensive. Granted, I’m a white hetero cis male, it’s hard to offend my demographic unless you question my masculinity, but with a game that so celebrates diversity and avoids violence (You defeat monsters by jumping on their weak spots and they turn into clouds of smoke, hardly that gruesome), this is a game that is either a light spot of fun for a twenty something like me, a tool for enjoyment and education for children or a game you could possibly talk Mum and Dad into trying. Parents, seize this game, fast, when you see kids playing it, introduce them to the cultures and histories that have inspired the artistic styles and level designs to make your children students of the world!
In terms of games that allow you to be truly creative, this is up there with Mario Maker, easily being worshipped as the new user-friendly creativity tool of the decade, a title it deserves – past the “Nyahahaha this is so hard!” levels, Mario Maker offers the chance for potential game designers to use assets they fully understand to create unique gaming experiences. Little Big Planet, by the same token, allows players to use any of the materials, monsters and power-ups they have encountered in game to create whole new worlds, stickers can be found to personalise existing levels and both your home screen and character are fully customisable. LBP DLC is endless, the blank canvas hero allowing so many possibilities – Baymax, Kermit the Frog, Solid Snake, Dr Eggman – You can be any of those guys, the DLC exists and the in-game content allows you to try out so many variations with costumes ranging from ogre outfits to jeans and shirts. The series includes a Create Mode, a Pod (your home screen) for you to decorate, essentially anything and everything can be personalised and because of this there is a wealth of user-created levels, some of which make me think the designer should be paid for making this stuff up. If games rot the imagination, LBP gives you a healthy dose of it again, it offers you so much chance to be creative, it is almost overwhelming!
Don’t get me wrong, I am all for games being complex, a good strong plot in a video game is a major selling point for me but as a gamer with non-gamer friends I love hanging out with, getting them into games I’m passionate about is hard. They get names wrong, they laugh at things that aren’t supposed to be funny, they simplify the plot to the level of a child’s understanding and I don’t mind, they’re not fans, they’re not invested, but games that you can pick up, play once and understand are great. Pac-Man, Mario, Ghosts and Goblins, Little Big Planet – you have an objective, you have basic controls, away you go, that’s that, jump in and out at any point in the story and it still makes sense. For this reason, LBP is the most popular game on game night with my friendship circle, it’s good clean fun you don’t have to be a gamer to understand but it’s not insultingly easy to the point of being boring, the difficulty curve is perfect in every game (Well, LBP3 is actually more challenging for me than the last two, I think they’re trying to stop loyal fans from getting bored). A game you can share is a game you can love even more, nothing is as satisfying for a gamer as making someone else love the franchise you love, LBP is so easy to get into that you find yourself never short of friends willing to be Player 2. Try that with Dynasty Warriors, I get a lot of “I’m gonna be… Uhh… This big red guy with the pike. Is he good? What do I do? Oh I died… This game is hard, let’s do something else”. Worst. Damn. Thing.
If you make a sequel to a game, you have to change things up from the game before, that’s just a rule, you have to give the player something they can’t get from the previous game. Sonic 2 brought Tails and more levels, Sonic 3 had the option to save progress, Sonic 3 and Knuckles had a new character and a game twice as long as the games before, for those reasons those games got progressively more and more popular. Little Big Planet One is good, it plays very simply and it is very easy, a sort of introduction to the game series with nice tight level design and precious few variations on the run and jump format. Little Big Planet 2 took that and added to it, it added power-ups like a grappling hook, a fire-extinguisher hat, super strength gloves – the game had whole new realms of depth and more creative options to explore. LBP2 even had better mini-games added in, competitive ones, shooting galleries and giant dodgem car levels, this was a franchise that just got better. How do you top that? Try LBP3 – Create Mode and Play Mode now blend together in some levels, requiring you to fill blanks in a level’s design to advance (Hmm. No bridge? I better build one out of those cubes stacked on the cliff edge), the game operates on several layers with the standard far layer, near layer and in between now swapped for very very far, very far, far etc. and the game added whole new characters of different shapes and sizes with their own powers (shapeshifting, flying, running on walls and more). LBP could easily just get away with new levels and costumes and a new big baddy but it does so much more that each game is a distinct improvement on the one before. I just love it, I really do.
In conclusion, Little Big Planet as a series probably isn’t the best game series either but it’s a damn good candidate, in three games it has made more keen and loyal a fan than some game series have done in ten. I could play it with pretty much anyone and have a blast, I could play a level of any theme I could imagine or design it myself and my hero is whoever I want them to be, be it a dragon, a luchador or a green cat in a mankini (No joke, there is a mankini in this game). If you have a PS3 or PS4 and no LBP in your game library, try it, there’s something for everyone and that is pretty darn impressive.